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Skills acquired in games become real-life tools

Gaming provides a strong educational experience for students, encouraging personal and psychological learning.

By: Angel Martin, Opinion Editor


Gaming is educational and is much more than holding a controller. Video games are

a great tool for teaching students, gaining personal growth, honing physical skills and improving academic performance.


Currently 85 percent of U.S. teens spend time playing video games. In the past gaming was looked down upon as a recreational activity, due to the stereotypes of video games producing violence and presumed laziness in school performance. Now, gaming has evolved to include educational resources like Minecraft Education Edition and forms of coding, game design, history, art and more. The National Institute of Health did a study where 2,000 students who play games for three hours or more a day gained more cognitive skills compared to other students.


While gaming helps physical skills, academic ability can also be improved. Role-playing games like Skyrim, Fallout and Diablo encourage gamers to study up on the background of their games for

powerful items, building the best character and discovering the most efficient combat methods. In turn, this creates ways of studying, discovering valuable sources, time management and overall curiosity that could be applied outside of games.


Team-based games are a great way to increase students’ ability to work in groups. A study done by the Wenzhou Medical University in China had students play an online multiplayer team game “Glory

of Kings” where students made teams with different roles: healers, tanks, mages and assassins. The study found that students used the game as a way to be more social, or to be more confident. One

student in the study said that their team would encourage them to be bolder or more adventurous. Another student claimed that being communicative while playing the game has helped them become more talkative outside of games.


iAsia Brown, a gaming executive and investor, is a strong supporter of gaming education, firmly believing games are a future catalyst to education. Brown has viewed gaming as

a sandbox of learning, saying that these educational aspects of video games can be used

in everyday life like moving boxes, problem-solving, connecting learning online through games.


Brown said the biggest misconception about gaming is that video games can’t teach people anything.


“I think that’s incorrect,” she said.


Gaming is more than a hobby. It is a strong educational tool that many had their whole lives. What many thought was just mindless fun, turns out to be a secret educational tool they never knew they had.

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20 Comments


shivangi shah
shivangi shah
4 days ago

I’m trying to complete the Diuwin but I want to confirm what details are required. Does it only need mobile number verification, or are there additional steps after registration?


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shivangi shah
shivangi shah
4 days ago

Can someone explain Diuwin apk in a simple way? I’ve seen people talk about patterns, but I’m not sure if there is any fixed method or if results are random. Please share your thoughts.

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shivangi shah
shivangi shah
4 days ago

I’m having a small confusion with Diuwin login. Does it require OTP verification every time, or only during the first login? Also, what should we do if OTP doesn’t arrive on time?


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shivangi shah
shivangi shah
4 days ago

I wanted to try the Diuwin Game login but I’m not sure if it works smoothly on all Android devices. Does anyone face loading issues or slow performance during peak hours? Any suggestion would be helpful.


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shivangi shah
shivangi shah
4 days ago

I recently came across  Diu win  and I’m trying to understand how it works. Is it suitable for beginners, or does it require some experience to understand the process properly? If anyone has tried it, please share basic guidance.


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Editor in Chief:Daimler Koch  
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